The Foundry MODO [13.0v1] [En] [2019]

 

Post 09-Jun-2019 10:15

The Foundry MODO 13.0v1 [En] - Версия программы: 13.0v1
Официальный сайт: ссылка
Язык интерфейса: Английский
Лечение: в комплекте
Тип лекарства: другое
Системные требования:
ОС: Windows 7,8,10 (64-bit только)
Процессор: Intel i3 или лучше
Размер на диске: 2GB для программы (10GB для установки с контентом)
Оперативная память: минимум 4GB
Видеокарта: 1GB видеопамяти и с поддержкой OpenGL 3.2 или новее.

Описание:
MODO является полным решением для исследования дизайна, создания контента для игр, анимации персонажей и производства качественных рекламных изображений. Созданный для художественных рабочих процессов, MODO позволяет достичь легкого создания цифрового контента и дизайна. Художники и дизайнеры могут свободно исследовать и сосредоточиться на творческих усилиях, которые максимизируют качество продукции за меньшее время.

Основные возможности:

Modeling
Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.
UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.
Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.
Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.
Rendering
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.
Baking
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.
Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.
Animation
Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges.
Effects
Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.
Hair and Fur
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
Camera and projection tools
Modo’s advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video.
Presets
Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others.
Collaboration and customization
With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it’s easy to make Modo work in your pipeline.

Нововведения в 13 версии:

Offline GPU Rendering with AMD’s Radeon™ ProRender
AMD’s GPU accelerated path-tracer, the Radeon™ ProRender, is now part of Modo’s collection of powerful rendering options and the beginning of increased rendering flexibility and improved APIs in Modo. In its first iteration for Modo 13.0, this hardware-agnostic, offline rendering solution gives artists the option of leveraging hardware that was once limited to real-time viewports.
AMD’s powerful denoising technology has also been added in 13.0. This provides users with additional options to reduce render times by accessing one of two options available: Bilateral and Median. Much like the Radeon™ ProRender, AMD’s denoiser is not vendor-specific and further expands the rendering options available to all users on Windows and OSX.
MeshFusion adds Kit Fusing
Modo’s direct modeling toolset remains the most intuitive experience for 3D artists with new features including Relax Edge and Find Shortest Path Selection to enhance and accelerate creation workflows.
Building on our award-winning MeshFusion toolset, Modo 13.0 introduces Kit Fusing, allowing artists the ability to define only a portion of a mesh to be used for creating boolean operations. This powerful enhancement makes it easier to leverage complex meshes and allows for holes to create the impression of complex negative forms like fan grills with mechanical components that are visible inside a surface.
Elevated Animation Workflows with Layering Systems
The world’s leading riggers and character artists use Modo for games, film, and TV. Using their feedback and driving Modo in production environments, we’ve been able to engineer solutions that target animation workflows. Modo’s 12 Series included huge advancements to the schematic viewport, providing a cleaner and easier-to-manage artistic experience with features such as Notes to enhance collaborative pipelines. Modo 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled to override or apply additively in a top-down format.
Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.
Arrays Elevate Modo’s Procedural Modeling Capabilities
Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Arrays are a new addition to Modo’s rigging system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what technical artists can engineer in Modo. Arrays help you construct complex relationships that can be leveraged across Modo’s many systems including, rigging, procedural modeling, particles, and more to create the specific tools and behaviors you need to realize your creative vision, whether it’s a custom modeling tool or an advanced motion graphics system.
Modo Bridge adds Unity Support
Modo Bridge for Unity adds similar functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with bilateral communication, allowing artists to move items back and forth between either application.
UV Enhancements
The UV toolset in Modo 13.0 has been further simplified to dramatically reduce the time required to generate clean UV maps. The new UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. Enhancements to the UV Split, Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV arsenal, allowing more control of the unwrapping and utilization of complex UV maps.

Процедура лечения:

1 Keygen - лечит только программу Modo:

1. Установить программу MODO
2. Если установлен RLM сервер от прочих творений фирмы, то остановите его в службах, чтобы не мешался
3. Запустить кейген и создать файл лицензии (или используйте комплектный)
4. Запустить программу, в окне Licensing выбрать пункт "Install Legacy License"
5. Выбрать пункт "Install Downloaded License from Disk" и подставить файл лицензии
6. Если останавливали службу RLM сервера, то можно его вновь запустить
7. Перезапустить программу (чтобы записались данные регистрации)
8. Теперь, если всё сделали правильно, в свойствах о программе должно светиться имя заданное в кейгене

2 RLM - лечит сразу все продукты разработчика:

1. Установите программу MODO
2. Установите FLT7 сервер (если уже установлен,настроен и исправно работает, то переходите к 9 пункту)
3. Остановите Foundry License Server в службах или в утилите Foundry License Utility (RLM Server -> Stop Server)
4. Копируем патченный rlm.foundry.exe в "C:\Program Files\The Foundry\LicensingTools7.1\bin\RLM" с заменой исходного)
5. Отредактируйте xf_foundry.lic заменив HOST_NAME, MAC_ADDRESS и PORT значениями любым из следующих способов:
- запустить от админа Foundry License Utility в меню Diagnostics -> Run Diagnostics (Host Name и System ID)
- через CMD команда ipconfig /all (имя компьютера, физический адрес (без дефисов в нижнем регистре))
- через CMD запустить rlmutil.exe с параметром rlmhostid -q ("The Foundry\LicensingTools7.1\bin\RLM")
- значение PORT задать по умолчанию 4101 (5053, хотя можно и ничего не писать)
Пример: HOST WIN-5O9OA5CSM8S 001bdc060b7a 4101

6. Переместите отредактированный файл xf_foundry.lic в папку "C:\ProgramData\The Foundry\RLM"
7. Запустите RLM Server в службах или в утилите Foundry License Utility (RLM Server -> Start Server)
8. Проверьте в Foundry License Utility меню Diagnostics -> Run Diagnostics наличие лицензий программы
9. Запустите программу, если всё сделали правильно, то в меню About будет указано Floating License-Если программа при запуске запросит лицензию не увидев сервера, то сделайте следующее:
1. Выберите Install Legasy License -> Use Server -> вставьте [email protected] в поле выбора сервера.
2. Нажмите кнопку Connect для подключения к серверу, если нет ошибок, то окно активации исчезнет.
3. Перезапустите программу для применения лицензии (чтобы в меню About стало Floating License).
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