7 Days To Die (The Fun Pimps) (Eng) [Alpha 4]


Создавать темы 05-Дек-2013 22:59

Общая информация:- Год выпуска: 2013
Жанр: Action (Shooter) / 3D / 1st Person
Разработчик: The Fun Pimps
Издатель: The Fun Pimps
Тип издания: Alpha 4
Язык интерфейса: Английский
Язык озвучки: Английский
Таблэтка: Присутствует- Минимальные системные требования:-Операционная система: Windows XP / Vista / 7
Процессор: Core 2 Duo E7600 3.06GHz
Оперативная память: 4 GB RAM
Место на жестком диске: 1 ГБ свободного места
Звуковое устройство: совместимое с DirectX
Видеокарта:: GeForce GTS 250- Описание:- В 2034 году случилась ядерная война, которая практически уничтожила Землю и все человечество. Кто выжил, тот был заражен смертельным вирусом от которого умирают в течении семи дней и возрождаются ужасными зомби. Никто уже не верил, никто не ждал, что это можно остановить. Но, вот, появляется надежда и эта надежда - вы. Главный персонаж игры возможно единственный выживший на данной планете. Ваше имя означает убийца монстров, и убивать вы будете чаще, чем есть. Вам надо собрать последние силы и побороть вирус.
Наверное, вы, уже поняли, почему компания The Fun Pimps назвала игру "7 Дней чтобы умереть". Игра будет представлять песочницу с открытым миром и брать лучшие элементы FPS, RPG, Survival Horror и Tower Defense
- Запуск:
* Установить 7DTD_Alpha_4_win64.exe или 7DTD_Alpha_4_win32.exe в зависимости от вашей системы
* Скопировать содержимое папки Crack в ...\7DaysToDie_Data\Managed\
* Запуск с 7DaysToDie.exe или ярлыка на раб. столе

Alpha 3 Release Notes

· Added lead ingot recipe
· Added new hard metal door made from ingots
· Added recipe for wooden shingle cubes, wedges, wedged corners and wooden shingle pyramids so wooden shingle homes can be made
· Added iron sights to M136 Rocket Launcher & Degradation
· Added stack limits to Aloe cream, first aid bandages
· Created hay bale recipe from brown grass which can be used to break your fall from a high places
· Added Plant Fibers recipe from brown grass (Joel)
· Added torch recipe from sticks and brown grass (Joel)
· Added new player_ointment sound for applying aloe vera (Rick)
· Degradation now affects the damage all weapons do, to blocks as well to entities
· Added full new female zombie sound set
· Added some new male zombie sounds
· Added recipe for planks from tree tips
· Added recipe for planks from tree tips
· Added aloe vera cream apply sound
· Added new Auger sound set (Rick)
· Added new auger_empty and chainsaw empty sound when your out of gas (Rick)
· Added new auger_reload and chainsaw_reload sounds and animations
· Added new bucketfill_water, bucketplace_water and bucketbail_water sounds for new bucket and water functions (Rick)
· Added Left mouse button on an empty bucket bails 9 water blocks
· Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket
· Added Game browser client refresh improvements with master server
· Reduced probability of finding rocket launchers in safes
· Changed it so falling blocks don’t spawn items any more
· Changed desk to use nightstand loot instead of safe loot
· Changed iron ingots so get 9 instead of 10 ingots
· Changed metal trussing so you can shoot through it and zombies see through it
· Changed scrap iron door to not be as strong
· Changed pipe bombs to not destroy the world as much
· Changed Wooden quarter stairs to place inverted
· Changed Aloe cream recipe to require a jar
· Changed Aloe cream so it heals the player when used
· Changed all grass so it drops Brown Grass on destroy
· Renamed Yucca Fibers to Plant Fibers
· Changed animal dead bodies to stay for 60 seconds (Joel)
· Changed algorithm for calculating explosion damage to blocks
· Re-factored chunk generation
· Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters
· Removed telnet support on a dedicated server. Control panel is the only choice now
· Items dropped on death of a player now stay for 3 minutes instead of 1
· Changed older couches to fit the old town theme
· Changed algorithm how explosions damages blocks for tuning improvements
· Changed it so the Rocket launcher doesn't get removed it degradation is “empty” it jams now
· Auto saving now random chunks that need to be saved
· Placing water from a bucket now only spreads 2 blocks
· Changed rotating death camera is now only 50% speed
· Removed god mode when cheat menu is used
· Did a rare loot container balance pass so most larger enterable structures have a least one rare type of loot container usually hard to find
· Replaced ping with country code in game browser
· Changed control panel disable/enable server options to default to disable
Bug Fixes
· Fixed bug that hunting rifle zoom was scrollable
· Fixed Auger is rendered smaller in players hands
· Fixed Spanish, French and German translations
· Fixed glass panes so they can be placed on any wall the correct angle
· Fixed Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more
· Fixed control panel so that it also works when the next (and overnext, etc) round started
· Fixed Fat Zombie cop vomits and attacks blocks at the same time sometimes
· Fixed tree tips to drop tree tip blocks
· Fixed lowered volume of overdriven chainsaw fire sound
· Hopefully fixed the problem that sometimes polygons shown invisible
· Fix crash when ending the game on server browser screen
· Fixed NAT punchthrough sometimes doesn't work as it should for some users
· Zombie dogs and animals shouldn’t climb ladders any more
· Fixed problem that when setting maxplayers to 4 only 3 players could connect on a server
· Fixed Zombies don’t head for “not yet spawned” zombies any more
· Made first floor in wasteland governors building set 3 blocks high for more jumping room and to prevent getting stuck
· Continue game screen titles don’t update properly when re-entering game
· Fixed problem when Multiplayer servers sometimes don’t show up on the game browser
· Fixed Control Panel command errors form bad characters
· Fixed zombies hoping on curbs
· Fixed Zombies dancing zombies near 2 block high fences
· Fixed Zombies over-running their target position
· Fixed Animals sometimes run in circles
· Fixed problem with master server list
· Fixed Zombies jumping and dancing at spike traps
Known Issues
· Animals get knocked back quite far when hit
· When you light a pipebomb and don't throw it, it will explode but the pipebomb is not "deleted"/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
· Stability on Bridges are still a little weak in the middle
· Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
· Sometimes there are missing polygons in the world

Alpha 4 Release Notes

· Added scrap metal recipes from candy tins, air filters, and hub caps
· Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB
· Added Femur bone club\crafting item
· Added Hunting Knife
· Added Bone Shiv
· Added recipe for bone shiv
· Added recipe for hunting knife
· Added femur to zombie & deer loot
· Added hunting knife to loot
· Added new block rotate sound set
· The“empty glass” can now also be filled with water at toilets
· Reduced polygon density on the barbed wire fence trap, candy tin landmine, hub cap landmine and air filter landmine for better performance and to keep people from reaching max vertices in a chunk
· When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view
· When the Z menu is opened, the full text search is auto selected and the old entered text is cleared
· Increased time that zombies play their roam sounds
· Increased block damage on explosions to allow better TNT chain reactions
· The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn
· Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag
· Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible
Bug Fixes
· Fixed problem that chunk could not be saved when building a column > 190 blocks
· Configure Controls: fixed bug that “left shift” and “right shift” were not selectable
· Fixed problem that when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly
· Fixed problem that when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more
· Added delay to food items so they don’t disappear until used
Known Issues
· Animals get knocked back quite far when hit
· When you light a pipebomb and don't throw it, it will explode but the pipebomb is not "deleted"/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
· Stability on Bridges are still a little weak in the middle
· Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
· Sometimes there are missing polygons in the world

Свои скриншоты

Перезалито 25.11.2013
Игра обновлена до Alpha 4